Note to participants:
Why
not check out all the sites linked to the right BEFORE
the workshop, and maybe even sign up for the ones you think
most relevant to you - then you'll know what questions
to ask and the information given
will
be much
more useful
:)
I
have linked directly where possible to my own pages so
that you have someone to 'Friend' right away. Oh, and for
the purposes of shameless self-promotion! Mwhahahaha! |
Even
if you know *most* of these sites already, there might be just
one or two that you don't know, or you've never thought of
in the way I use them... so it could still be worthwhile attending
- it's not just an introductory 'web 2.0 for Dummies' seminar.
My goal is that everyone who attends comes away with at least
one Really Useful New Piece Of Information.
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Abstract:
Networking sites,
digital delivery, media sharing and other aspects of the
social web are revolutionising
the potential
market for digital content developers. The Long
Tail economy
is already well established, and new, more effective tools
are evolving at an astounding rate.
We’ll
explore case studies from individual artists to products
that have sold millions,
compare the relative merits of different tools and explore
real-world examples of a broad cross-section of socially-enabled
digital
content.
I’ll
cover (VERY briefly):
- social
networking - Facebook, MySpace, LinkedIn,
3eep
- video
sharing - YouTube, Revver, Scouta, Spout, Archive.org
- blogging
communities - Blogger, Perth
Norg, Stomp
- photo
and image sharing -
Flickr,
Picasa, DeviantArt
- social
bookmarking - Buzka,
del.icio.us
- digital
music delivery/sharing - last.fm,
iTunes, Martian
Music/Method
- self-publishing and merchandise-on-demand - Lulu,
Moo,
Cafepress, Schtickers
- user
review sites - Yum, TripAdvisor, Amazon,
Digg
- forums - RedUser,
VJForums, Aeclectic Tarot
- wikis - Wikipedia
- widgets -
widgetbox,
iGoogle, 88miles, clustrmaps
- RSS
feeders and readers - feedburner, Google-Reader,
twitter
- file
sharing - Google-Docs
- online
banks/ economies - Paypal, Second Life
- auctions - eBay
- chat - MSN
i'm,
Google-Talk, Skype
- affiliates -
Amazon
Affiliates, Google-AdWords
- promotion - BookTour
- shared
resources - Fon $100
Laptop
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I’ll
cut through the web 2.0 hype and jargon and show you real
outcomes and practical applications.
Of course
many sites (including those above) incorporate a variety
of tools and characteristics - I've listed them under the
MAIN purpose, or at least, my main purpose... I know Amazon
is first and foremost a shopfront, but I use it mostly
for the customer reviews. These tools
can enable developers to foster a following and capitalise
on an international niche market by overcoming WA’s
physical isolation, and can also be used by companies and
organisations for continuous professional development, cross-industry
communication and inexpensive and highly effective viral
marketing.
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Aims:
Introduce
both individual content developers and people within organisations
to ‘web 2.0’ social networking and digital
delivery tools in a practical way.
Outline
of workshop content and schedule:
Preparation: I've
provided a list of links above for people to explore before
the workshop if they wish to do so (you don’t
need to, but if you do you’ll be able to get more
out of it and not feel quite so overloaded at the workshop).
Social
networking: Building a relationship with your audience.
The value of sincerity. Spreading content virally.
Digital
Delivery: Making money from your content, brief comparison
of business models (with reference to AFTRS CSB workshop
for more detail on this).
Keeping
up to date: Blogs, RSS, podcasts, iGoogle
Case
Studies: Byte
Me! Festival and VJzoo, Girl
Friday,
the Secret, Four Eyed Monsters, 3eep, Eagle
vs Shark,
Radiohead and
possibly other ones that have come up by then (since
real-world
real-time
what-is-happening-right-now examples are key to the workshop)
Q+A: We
will leave a full half-hour for Q+A so that we can explore
issues raised by participants, discuss possible strategies
for their particular digital content field.
Feedback: All
participants will be asked to fill in a feedback sheet
in the interests of continuous improvement.
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To
whom and why would this workshop be of interest?
Independent
Digital Content Developers, to find new ways to
develop an audience, discovering new delivery models
and finding revenue streams to support their work
Digital
Content Developers within organisations who want
to do the same for their organisation.
People
who want to access wider online market for their
product or services (we’re not aiming this at
marketing and advertising agency people – we’d
rather help people to market their own products as
that’s more empowering, and also more effective
in the world of the social web).
Public
servants and others involved in digital content
policy and administration.
Anyone
who's ever met me and walked away thinking 'My
brain hurts, too much information... I wish I'd been
taking notes, I'll never remember all that...".
This is still 'Too Much Information', but at least
I'll be summarising it all in one session - with a
handout!
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So, let's get to it!
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Experience
in running workshops:
Kat
has worked for the WA Telecentre networks, which involved
running workshops for community-based Telecentres. She
also lectured in web-development at Central TAFE for 2
years, and has since been a guest lecturer at various universities
and industry events talking about VJing and digital media.
Examples
of past/future workshops presenter has held:
Kat developed
and conducted several 2 day and ½ day versions of “Painting
With Light” introduction to live video/VJing workshops
at Revelation Film Festival and Electrofringe New Media
Festival in 2006 in conjunction with partner Jasper Cook.
She is
also running the Byte Me! Festival in December 2007, which
will involve both the development and presentation of a
number of workshops in collaboration with others (including
featured international digital content developers).
Relevant
Papers Published:
Black,
K. (2002). Telework – Opportunities for Rural and
Regional Communities. Presented at the IT in Regional Areas
Conference at Central Queensland University, which was
the result of a research project on the viability of Teleworking,
funded by the WA Telecentre Network.
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